Skyrim is one of the most popular games ever released, with an extremely loyal following. It has evolved into a platform over the years, with a huge ecosystems of plugins written by the loyal fan base which can add an amazing variety of content and updates that modernize the look and feel.
I had never played Skyrim before Skyrim VR, so I had no idea what a huge amount of user generated content was available. I consider myself lucky that this was the first way I experienced Skyrim - with full immersion. There are amazing mods available from the community which modernize the textures, add immersive content like flora and birds, and a lot of extra content. This only works with the PC version of Skyrim VR. The difference made in immersion by improving something that seems trivial like the covers of the books found throughout the game is quite striking, and a testament to the power of VR.
I used Nexus Mod Manager (NMM) for my first dive into modding, and while it worked, NMM modifies the source game files which can lead to corrupting the core game. The only way out of this is to start from scratch, potentially losing all of your saved content and characters. Mod Organizer 2 (MO2) solves this issue by allowing you to create profiles: each profile is an individual environment where you can install different sets of mods. For my Python friends, think of it as a venv
for mods! While this ends up taking more space on your hard drive, it is worth it, as some mods are more stable than others. MO2 also integrates with Loot, a program which automatically figures out the proper load order for your mods, lists any known issues that may occur with mod compatibility, and suggestions on how to fix those issues.
You'll need to create an account at Nexus Mods. After logging in, you can download MO2 here:
https://www.nexusmods.com/skyrimspecialedition/mods/6194?tab=files
You can download the installer, or the archive version. I prefer creating a subdirectory under my Steam Library for MO2. Since I save my Steam downloads to my `D:\` drive, this is my directory layout:
D:\SteamLibrary\steamapps
D:\SteamLibrary\MO2
D:\SteamLibrary\SkyrimMods
steamapps
will be created by Steam to save your downloaded games. After installing MO2 in the MO2
directory, I configure MO2 to use SkyrimMods
as its Base Directory
for Skyrim. This is done by going to Tools
-> Settings
-> Paths
, and entering D:/SteamLibrary/SkyrimMods
into the Base Directory
field. You will also need to login to your Nexus Mods account under the Nexus
tab. After logging in, you can close out Settings
.
MO2 has an excellent tutorial walking your through the configuration and installation process.
The first patch to install should always be the Unofficial Skyrim Special Edition Patch, which is a community collection of bug fixes. You can download it here using Nexus Mod Manager.
FILES
tab: https://www.nexusmods.com/skyrimspecialedition/mods/266?tab=filesMod Manager Download
button.DOWNLOADS
tab in the right hand pane of the program.PLUGINS
tab on the right, and click SORT
. Do this any time you've downloaded a new mod.This is the trickiest part to getting Skyrim VR running on my Valve Index, to allow the controllers to work properly.
SHORTCUT
button and select DESKTOP
. I rename my shortcut to be Skyrim MO2 VR
.DESKTOP
to your MO2
folder (in my case, D:\SteamLibrary\MO2
)LIBRARY
tabADD A GAME
, then select ADD A NON-STEAM GAME
BROWSE
, and select the shortcut you just copied to D:\SteamLibrary\MO2
VIEW DESKTOP
, then from MO2, click the big RUN
button.This is a great list of what mods to get for the Valve Index for total immersion:
https://venturebeat.com/2018/04/08/40-must-have-mods-for-the-elder-scrolls-v-skyrim-vr/
When it comes to more content, these fan created mods add hundreds of hours, and work with Skyrim VR:
If anyone has ideas for improvements or suggestions to make this process a bit less tedious, I'm all early! You can find me on Twitter.